Nature of the Beast (Level Four) - The Kumoti can reduce an individual to their most base (or basic) interest or driving emotion. An angry person grows enraged and attacks the nearest target; a sorrowful person becomes inconsolably sad.
System: The character rolls her Gnosis (difficulty of the victim’s Willpower). The effect lasts for one scene.
No Walls (Level Four) - Nothing confines the Rokea in Sea, but on Unsea, the humans have erected so many barriers that it drives the Brightwaters to madness. This Gift, taught by a spirit-servant of Kun, allows them to bypass such blockades in the most direct way possible. The character simply batters his way through whatever stands before him, no matter what the material.
System: The player rolls Strength + Athletics (difficulty 7). The character smashes through any man-made barrier in a number of turns equal to (8 -the successes on the roll). This Gift does not function on barriers that do not directly impede the Rokea’s movement; the Rokea could not batter his way through a ship’s hull, as he could more easily swim around the ship.
Open Wounds (Level Four) — The Garou may cause the next wound he inflicts to bleed profusely, weakening the target further. A pain-spirit teaches this Gift.
System: The player spends one Gnosis point and rolls Strength + Medicine (difficulty 7). If the Shadow Lord's next attack does any damage, the target will bleed continuously, losing one health level per turn for a number of turns equal to the number of successes rolled. This hemorrhaging is considered lethal damage.
Oversea's Cycle (Level Four) - The Brightwaters are bom in the time of Oversea's greatest pain. As such, they enjoy a strange connection to him, and can use this connection in several ways. When the moon is full or the sun is shining, die may draw upon his anger. When the Wound is covered — die sun is clouded over or the new moon rises — die Brightwater may heal his own pain. This Gift is taught by a spirit-servant of Oversea.
System: When the sun or the full or gibbous moon shines, the player may roll Willpower (difficulty 6). The Rokea regains a point of Rage for each success, with no danger of frenzy. If the Wound is not visible, the Rokea may regain lost health levels or Willpower points in the same way.
Oversea's Wrath (Level Four) - The Dimwater can call down violent storms upon his foes, capsizing small vessels and churning the waters. This Gift is taught by a spirit-servant of Oversea.
System: The player spends one Gnosis point and rolls Charisma + Rituals. This difficulty varies based on existing weather conditions; summoning a storm on clear, still day obviously carries a much higher difficulty than doing so when the skies are already dark. Using the Gift: Know Oversea's Mind ahead of time obviously allows the Rokea to plan for the best time to call a storm. Successful use of this Gift summons a thunderstorm and chums the waters into huge waves. One success will topple small crafts, three successes will capsize mid-sized fishing vessels, and five or more successes are needed to sink ocean liners or oil rigs (Rokea don't usually target oil rigs, anyway — the oil has to go somewhere, after all).
Paradox of Time (Level Four) — To most followers of Hinduism, time is not the linear stream Westerners believe it is. Rather, all times are one time, viewed from a perspective that shifts. In other words, it only appears to move because we believe it does. A skilled Bagheera can employ this seeming paradox to utterly confuse an enemy or enlighten a pilgrim. By showing him the relative nature of time, the panther can offer him a glimpse of his folly — or baffle him for minutes on end.
System: While the cat talks to his target in low, hypnotic tones, the player rolls Manipulation + Enigmas against the target’s current Willpower rating. For each success, the subject’s perceptions skew slightly, disorienting him for two turns. Until the Gift wears off, he subtracts three dice from all Dice Pools due to terminal confusion. Mages who understand the Time Sphere are totally immune to this Gift’s effects.
Patient Hunter (Level Four) - The Rokea can sink into any solid matter, be it wall, floor or open ground, and watch what happens around her. At any time, she may spring forward and attack. This Gift is taught by an angel shark-spirit.
System: The player rolls Stamina + Stealth (difficulty 8). Success indicates the Rokea merges with a wall or floor, which must be thick enough to cover her (i.e., she can't merge with a normal wooden door). She may remain inside the structure as long as she wishes, subject to normal natural requirements (food, for example). While thus concealed, she cannot be detected by casual searches and most supernatural powers (Storyteller's discretion). If she chooses to use this Gift as an ambush, any opponents she attacks receive a -3 to their initiative ratings for the first turn.
Persecution (Level four) - As the SG gift, Preternatural Awareness.